Innovating Creative Technology Through Research & Partnership
Our research explores these questions—and we partner with researchers, educators, and institutions across disciplines to discover the answers together.
The Plant operates as both laboratory and partnership hub. We pursue our own research agendas in creative technology while collaborating with researchers who bring domain expertise we don’t have.
This model of merging technical innovation with disciplinary depth produces research that neither party could achieve alone.
Our projects have resulted in peer-reviewed publications, new methodologies, grant-funded initiatives, and tools now used by researchers globally.
Come with a research question and we'll think together about methodological possibilities—could LLMs help analyze your historical texts? Could VR create embodied experiences of your data? Could computational imaging reveal new patterns in your material?
We help you evaluate technical feasibility, identify methodological approaches, and design research that's both ambitious and achievable.
Typical timeline: 2-4 sessions.
Example outputs: Research design document, pilot study plan, grant proposal section
Let's collaborate as equal research partners—merging your domain expertise with our methodological and technical knowledge. We'll design the research together, troubleshoot together, analyze findings together, and co-author publications together.
This model works best for projects where technical innovation is central to the research question, where we're genuinely exploring unknown territory, or where the methodology itself becomes a research contribution.
Typical timeline: 6-18 months.
Example outputs: Co-authored papers, new tools/methodologies, conference presentations, research datasets
You have a specific technical goal—training a custom LLM, creating a data visualization, building an XR experience, processing a dataset—and want to learn how to do it yourself. We'll work alongside you on your specific project, teaching you the methods so you can apply them independently afterward.
This works best when the technology is relatively established and when you'll use these skills in multiple future projects.
Typical timeline: 4-12 weeks.
Example outputs: Completed project, documented methodology, reproducible workflow, your new skillset
Our interdisciplinary team brings together archaeologists, cultural heritage practitioners, linguists, designers, software engineers, and creative technologists. This range means we can approach research questions from multiple angles—and ensures our collaborations genuinely bridge disciplinary boundaries.
Each team member pursues their own research agenda while contributing to collaborative projects. Below you’ll find their specializations, current research, and how to connect with them about potential collaborations.
Did you know?
Costas is an amazing cook & baker – he’s featured in the FASoS cookbook!
Did you know?
Claartje coaches a football team for women & girls in Belgium!
Claartje's research focuses on collective action and regenerative practices in art, culture, and heritage—examining how communities create, preserve, and transform cultural meaning across historical and contemporary contexts.
As Director of the Maastricht Centre for Arts & Culture, Conservation, and Heritage (MACCH), she leads interdisciplinary research connecting historical analysis with contemporary cultural challenges, particularly around sustainability, community engagement, and creative labor.
Did you know?
Arnoud organizes the annual Latin translation competition in Flanders.
Arnoud merges linguistics with artificial intelligence, specializing in harnessing large language models to explore and analyze unstructured data in structured ways.
As The Plant's Research Software Engineer, he develops the custom tools, workflows, and computational infrastructure that power our research collaborations.
His expertise spans data cleaning and preprocessing, LLM fine-tuning and prompt engineering, dataset visualization, and building research software that makes advanced AI methods accessible to humanities scholars.
Did you know?
Jay loves basketball & runs a local queer sports group in Maastricht.
Jay thrives at the intersection of design, creative technology, and critical making. With expertise spanning sound art, creative coding, XR development, and speculative design, Jay approaches technology as a creative and critical medium—building things to understand how they work and what they mean.
As The Plant's Creative Lab Technologist, Jay develops immersive experiences, interactive installations, and experimental interfaces while maintaining the philosophy that any technology can be learned through hands-on experimentation and iteration.
Research Grants Program
We offer yearly grants to FASoS researchers for experimental projects that push methodological boundaries. These often become full research collaborations—several have resulted in publications, new courses, and follow-on funding.
[Read the 2026 call → ] [See previous projects by grant recipients → ]
Research Funding & Partnerships
Our research agenda is supported by competitive European and national funding, including ERC Consolidator Grants, Erasmus+ partnerships, and Dutch Research Agenda (NWA) consortia. We currently lead or partner on €7+ million in active research projects spanning AI in education, digital heritage infrastructure, migration history archives, and critical cartography.
These collaborations—from building the Netherlands’ first national 3D scholarship repository to developing ethical frameworks for generative AI in higher education—demonstrate what emerges when technical innovation serves rigorous humanities and social science inquiry.
Thinking about space is how The Plant got its start – we noticed that colleagues need more room to be able to experiment, play, and take risks with exploring new research opportunities.
Our physical and computational infrastructure supports both our research and collaborative projects. Resources are available to research partners and FASoS community members.
The Greenhouse – Spacious recording studio for podcast production, oral history collection, and audio research (2-5 people)
The Stem – High-performance computing workstations for 3D modeling, video editing, data analysis, and LLM experimentation (1-2 people)
The Field – Workshop and collaboration space for prototype building, creative coding sessions, and research design workshops (2-20 people)
EQUIPMENT & SOFTWARE
Professional recording equipment, VR headsets, 3D printers and scanners, DSLR cameras with photogrammetry setups, specialized software for 3D modeling, video production, data analysis, and creative coding.
[View complete equipment list →] [View software catalog →]
COMPUTATIONAL RESOURCES
Access to high-performance computing for data-intensive projects, GPU access for machine learning experiments, licensed software for specialized analysis, secure data storage for sensitive research materials.
For major computational needs, we can help you access UM’s research computing facilities.